import SwiftUI struct ContentView: View { @State var progressValue: Float = 0.0 var body: some View { ZStack { Color.yellow .opacity(0.1) .edgesIgnoringSafeArea(.all) VStack { ProgressBar(progress: self.$progressValue) .frame(width: 150.0, height: 150.0) .padding(40.0) Button(action: { self.incrementProgress() }) { HStack { Image(systemName: "plus.rectangle.fill") Text("Increment") } .padding(15.0) .overlay( RoundedRectangle(cornerRadius: 15.0) .stroke(lineWidth: 2.0) ) } Spacer() } } } func incrementProgress() { let randomValue = Float([0.012, 0.022, 0.034, 0.016, 0.11].randomElement()!) self.progressValue += randomValue } } struct ProgressBar: View { @Binding var progress: Float var body: some View { ZStack { Circle() .stroke(lineWidth: 20.0) .opacity(0.3) .foregroundColor(Color.red) Circle() .trim(from: 0.0, to: CGFloat(min(self.progress, 1.0))) .stroke(style: StrokeStyle(lineWidth: 20.0, lineCap: .round, lineJoin: .round)) .foregroundColor(Color.red) .rotationEffect(Angle(degrees: 270.0)) .animation(.linear) Text(String(format: "%.0f %%", min(self.progress, 1.0)*100.0)) .font(.largeTitle) .bold() } } }